Hello, here we are again, after blogging privately about DirectX 11 development for vvvv, I felt I would open a new blog, since now I can speak openly about it.
Mostly (as usual), I'll speak about real time graphics and shader coding (really?), but also commenting on other activities on the front (vuo/realtime studio/vvvv....).
So here is a taste of what to come:
Mostly (as usual), I'll speak about real time graphics and shader coding (really?), but also commenting on other activities on the front (vuo/realtime studio/vvvv....).
So here is a taste of what to come:
- Shader Techniques
- VVVV Stuff
- Realtime Studio (Outracks) beta overview
- Vuo presentation overview
- DirectX 11.1 for High End machines (UAV at every stage !!!)
- DirectX 11/11.1 for Low feature sets (tablets with no buffer support, phones with 9.3 feature level)
- OpengGL
- Cuda
- Random mumbling :)
- Flare (you'll hear about it)
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